A man from Dul-Ünin of the Elder Age, Duôr was born in the city Lorn, center of Dul-Ünin, the northern region of Naren Vale. Duôr was the son of Luôr, lord of Lorn and king of Dul-Ünin, Duôr was also the brother of Nuôr and Yllesa. Duôr was tall, and strong, with blue eyes and and sandy brown hair, like most people of Dul-Ünin, while his older brother was shorter and stocky, like his father's people, the Northern Wilders. When he was sixteen, Nuôr was killed by orcs at the Sirdua River, the border between the Vale and the Davanian Wastes, but before Duôr could avenge his brother's death, his father sent him away to war against the men from Rith. There Duôr proved his prowess in combat by defeating the Rith in battle. After that, Duôr traveled around, far from his home; he went to Turthulion, Mount Thärheim, Arkicum, and the Numinean Wilds. After his travels, Duôr came home and became lord of the Dul-Ünin after his father's death at the Sixth Battle of Naren Vale. He married Korinë from the city Kel, she was the daughter of Hadrac, the lord of the city. He had children and lived as lord in Lorn for many years, but then Nulcarn the Blighted, the Fallen One, raised another great host after his defeat at the Sixth Battle of the Vale, led by his servant, Tyris the Black. The Telnar allied with the elves and marched against Nulcarn's invasion. Duôr led his army from Dul-Ünin to Baragrond, the dread fortress of Nulcarn. There, at the foot of the Iron Citadel, the Alliance fought the Battle of Sorrow, where 70,000 men alone died; Duôr, during the battle, killed Guargamauth, Lord of Bogloths, who had killed his father and he maimed Tyris by cutting of his right arm and gouging out his left eye. The Scourge marched to Lorn, where the remnants of the Alliance army were forced to protect the city and the Vale from the Underborn army. During the Siege of Lorn, Duôr killed the four monstrous bogloth guards of Nulcarn and wounded the Fallen God himself. Duôr was then brutally slain by the bleeding god, though the forces of Lorn drove away the scattering Underborn horde while Nulcarn fled. Duôr had a grand funeral, all of Dul-Ünin attended along with tmen from around the Vale, elves from Lorthori and the dwarves of Thärheim. He had three sons; Hurmbar, Nuôr, and Donan. Donan's great-grandson Kollanus was adopted by Ascerean VIII, had a son of his own, Kallen, Magus Imperator after the short reign of his father. Kallen defeated Nulcarn, bringing peace to Mundus and the Theden Empire.
Saturday, December 26, 2009
The Languages of Ilendor
Common: the language of men and halflings. Script: Khazadi.
Futhral: spoken by the Six Kingdoms and Dail
Degïo dialects: spoken by the Wilders
Eastern Arnasan: spoken by Aranns
Yaruthanaic: spoken by the Telnar and the Adram
Arnasan: spoken by the Thedes and Black Lortheans
Ílfeyan: the language of Elves. Script: Aluion
Plain Ílfeyan: spoken by Alarish and Sea Elves, and Dail
Pure Ílfeyan: spoken by High and Grey Elves
Casirílfeyan: spoken by Dark Elves. Script: Ulyre Aluion
Funräg: the language of dwarves. Script: Funrä
Uragalic: the language of the Underborn, Giants, and Beastmen. Script: Thudr
Dahk'uum: the language of dragons. Script: Dahk'uum
New Dahk'uum: spoken by modern dragons
Old Dahk'uum: spoken by dragons during the Elder Age
Vareda: the language of the Varafell. Script: Varedic
Futhral: spoken by the Six Kingdoms and Dail
Degïo dialects: spoken by the Wilders
Eastern Arnasan: spoken by Aranns
Yaruthanaic: spoken by the Telnar and the Adram
Arnasan: spoken by the Thedes and Black Lortheans
Ílfeyan: the language of Elves. Script: Aluion
Plain Ílfeyan: spoken by Alarish and Sea Elves, and Dail
Pure Ílfeyan: spoken by High and Grey Elves
Casirílfeyan: spoken by Dark Elves. Script: Ulyre Aluion
Funräg: the language of dwarves. Script: Funrä
Uragalic: the language of the Underborn, Giants, and Beastmen. Script: Thudr
Dahk'uum: the language of dragons. Script: Dahk'uum
New Dahk'uum: spoken by modern dragons
Old Dahk'uum: spoken by dragons during the Elder Age
Vareda: the language of the Varafell. Script: Varedic
Friday, December 18, 2009
Alderath the Ageless
Alderath was born in Iisadium, Arnas, the heart of the Theden Empire in the middle of the Sacred Age. He was born to a small family; his father, Laurion Flasca, was an architect and his mother, Asceda Flasca, was a scribe. She taught him her trade and he became her helper. The First Purple Order of Magi at Amoniroth, the ancient order of mages that was tasked to find and train magic-users in the youth of Theden, came one day and informed them that Alderath was a magician, like his grandfather. This immediately elevated his family, the Flascas, to a more exalted level of society. Alderath was taken at the age of seven to train and live at the imperial mages' academy in Amoniroth. He lived in the dazzling capital of Theden for ten years during the reign of Magus Imperatora Ascerea, advancing particularly in the arts of lumomancy, pyromancy, and warding. When he turned seventeen and left the Purple Academy, Alderath stayed in Amoniroth, working first for an alchemist and then the imperial infrastructure system. His skill and his renown grew slowly as a talented mage, and he even caught the eye of the Eight Magisters after his clever use of light manipulation won the Empire the Battle of Hedring's Dike. Alderath had to leave the political stage when his parents died of plague and he had to care for his young sister. A year and a half later he married her off to a Magistrate and then returned to the capital. When Userius' master, one of the Eight, Ascdra the Hunched-back died, he chose Alderath, who was only twenty-one, as his apprentice. He had just learned to master his ring of power, which all Magisters—master or apprentice—wore, when Muldorn, God of Vanity, broke free from his prison and raised the Second Scourge, sweeping forth from the Red Mountains; right in the center of Arnas. Three of the Eight were killed trying to quell the Scourge in the first few weeks and thousands fled the ancient Theden cities of Arnas for the better protected cities of Naren. The elves united with Theden to drive the Scourge back, containing the thousands of orcs and gorrlocs in Arnas. Then, while purging the port city of Tema, a barronaug burst from under the city and wiped out the legion of soldiers. Alderath, still an apprentice to Userius, went with another apprentice, Kalorin of Esgilith—who lost his master in the first week of the Scourge; together killed the barronaug. The Scourge was being pushed back when Muldorn himself led the horde and slaughtered three armies sent to stop him. Again, Alderath went to face the fallen god; but this time he had with him an unknown artifact that he kept secret. Legend says that he had found the artifact in the ruins of an ancient Naren city-state. Alderath with an army of Guardians and Theden legionnaires met Muldorn at the Fields of Farithas, just south of Naren Vale. The apprentice Magister unveiled the item he had found in the ruins: the Shield of Boleras. The radiance of the Sun-god's shield burned Muldorn and sent the dark god fleeing back to the Red Mountains. Fifteen days later, Legionnaire Vessarian Cairrus imprisoned Muldorn and ended the Second Scourge. Alderath and Kalorin became Magisters and lived through the Sacred Age, taking on and training apprentices. But Alderath, called the Ageless, could sense that Theden was waning and with the advent of the Third Scourge, his doubts became realities. The escape of Duman and the coming of a Third Scourge to Mundus, with Underborn pouring out from the ancient Mountains of Dusk and along the Theden-Thray border caused disaster in both empires. Alderath and Kalorin fought to preserve Theden, but the God of Silence ravaged all the lands of men. Dorlúin promised to help, but they mobilized slowly and did not rush to help men fight the Scourge. The Thedes and Thrayans united and the dwarves sent an army to help, a battle was staged at the old city of Manauris. An Archon, the Thede Titus Nescus of Orthulium and his lover the high elf Silerré journeyed to Mustpavadas where Duman was dwelling, engaged the dark god using the Horn of Findelas, imprisoning him deep within the mountain. The orcs were defeated at Manauris and fled down into the Deep. Theden was crippled by this Scourge and the Magus Age began soon after with the defeat of fellow Magister Iscadethus defeated by the eastern sorcerer Theporos at Lothferen. The Empire was split; with the heartland of Theden becoming the Kingdom of Lortheas, the five provinces of Nariath received sovereignty, and the eastern provinces became the Arannis Empire. The Fourth Scourge came and went in the east and then the Fifth Scourge arrived, Alderath and Kalorin were the last two ancient Magisters still alive to fight their third Scourge. The traditions of Theden were broken. Urydrell, the God of Rage, destroyed Lortheas and sank Amarilius' island, that held Lortheoren on it, under Lake Naren. Alderath, escaping the destruction and slaughter, fled to Narenior and disappeared from the world. Kalorin the Wise, Alderath's friend and fellow Magister, fled to his home city of Esgilith in Arannis, where he became Asdoriin II's Archmage. Kalorin sacrificed himself as he destroyed an invading horde of Dumunites in the Amaranthine Mountains several decades later. Whether Alderath died or not is unknown, but many rumors and countless legends have grown around him.
List of the domains of men.
Naldor: a large, chivalrous kingdom ruled by a steward. Along the coast of the Aegeanen Sea, western Eilendor. Capital is the old fortress-city Avard.
Illithis: an empire ruled by shade emperors. Southwest of the Gray Plateau, in central Eilendor. The Illithisian emperors rule from the eternally twilit city of Ceve.
Felldar: once a principality of Belannor, Felldar is now it's own sovereign nation and on the rise. A kingdom of silversmiths and soldiers, Felldar is ruled by a king, who lives in the city of Felldar.
Thraene: a magical kingdom on Arnas. Ruled by a a lord archwizard from Uld'bain.
Ullanis: a kingdom devoted to Muldorn, Ullanis has been at odds with most other human kingdoms. Ullanis is ruled by an emperor, but when Muldorn fell, he assumed control of Ullanis, but still let the emperor rule as a domestic leader. The emperor lives in the city Ullanis.
Alnurite: a domain of heroes and adventurers, the Alnurites used to be tribal nomads from the Alnur Mountains, but they settled down eventually. Now they are led by the great magician Alderath the Ageless from the walled city Evelis.
Belannor: the Five Kingdoms are ruled by the dragon emperors, currently Asdoriin VI. Belannor is a rich empire, full of merchants and wealthy aristocrats. Asdoriin VI lives in the mountain city Esgilith.
Dumunites: a still slightly nomadic people from Dumun, the savage Dumunites turned even more savage during the Age of Muldorn. Dumunite is a place of feral hunters and precise javelin throwers, ruled by a chief-king from the city Rellgo.
Minor kingdoms:
Mallor: Degïo desert kingdom.
Sulena: vassal of Belannor.
Degïo men: barbarian tribes.
Illithis: an empire ruled by shade emperors. Southwest of the Gray Plateau, in central Eilendor. The Illithisian emperors rule from the eternally twilit city of Ceve.
Felldar: once a principality of Belannor, Felldar is now it's own sovereign nation and on the rise. A kingdom of silversmiths and soldiers, Felldar is ruled by a king, who lives in the city of Felldar.
Thraene: a magical kingdom on Arnas. Ruled by a a lord archwizard from Uld'bain.
Ullanis: a kingdom devoted to Muldorn, Ullanis has been at odds with most other human kingdoms. Ullanis is ruled by an emperor, but when Muldorn fell, he assumed control of Ullanis, but still let the emperor rule as a domestic leader. The emperor lives in the city Ullanis.
Alnurite: a domain of heroes and adventurers, the Alnurites used to be tribal nomads from the Alnur Mountains, but they settled down eventually. Now they are led by the great magician Alderath the Ageless from the walled city Evelis.
Belannor: the Five Kingdoms are ruled by the dragon emperors, currently Asdoriin VI. Belannor is a rich empire, full of merchants and wealthy aristocrats. Asdoriin VI lives in the mountain city Esgilith.
Dumunites: a still slightly nomadic people from Dumun, the savage Dumunites turned even more savage during the Age of Muldorn. Dumunite is a place of feral hunters and precise javelin throwers, ruled by a chief-king from the city Rellgo.
Minor kingdoms:
Mallor: Degïo desert kingdom.
Sulena: vassal of Belannor.
Degïo men: barbarian tribes.
Thursday, December 17, 2009
The Tidemakers
The Tidemakers are two great sea monsters that control the tides of each of Eilendor's four seas; the Agean Sea, the Tuun, the Lanasus, and the An Numdir. One of these get leviathans resides in each sea, controlling the tides and waves. Luthros resides in the Ageaen and Tuun, Lortho controls the Lanasus and the An Numdir. Luthros is gray-blue, and four-eyed, while Lortho is two-eyed, and green. The two Tidemakers live in the farthest away corners of the oceans, moving up and down and smacking the water with their tentacles to create waves. Ocean tides are caused when the Tidemakers inhale water, then exhale. The Tidemakers were discovered in the late Second Age by the Felldarn airshipman Annan Maonson, in his voyage to prove the world is flat.
Wednesday, December 16, 2009
Naldor, Kingdom of the Steward.
Naldor, one of the largest human kingdoms, lies on the coast of the Aganen Sea, north of the Rhuan Steppes and west of the Numunor Wilds. Naldor is a land of men and chivalry, knights roam the country, lords watch over their lands as peasants and serfs work the fields, and ruler of all Naldor is the steward. Many centuries ago, in 1349, not long after the fall of the Thirvilis Empire, a small kingdom of humans came across the Numunor Wilds to the Aegeanen coast, and Ellro, the founder of Naldor, built a tower, which still stands today in the Western March, to watch the surrounding settled countryside. In 1365, an orc hoard appeared on the southern border of Naldor, so Ellro lead an army out to meet them, but during the battle, Ellro was cut down. Ellro is the epitome of Naldorin society; he was strong, good in battle, chivalrous, fair, and just. Naldorin society is based around feudalism and chivalry, and the king is a very important figure, so important that, in 2891, when the last Naldorin king, King Fanhorn the 2nd, died in battle, and he had no heir, the line of kings broke, petty kings userped the throne, but they all failed. So instead of kings, the position of steward was made, he would rule the land with limited power, a temporary ruler until a king came. But no king came to claim the throne, the stewards continued to rule Naldor.
Naldorins are tall, about five foot eight to six feet, usually have darker hair, and lighter eyes. The Naldorin flag is a black shield, with a white Ellro's Tower, and there are two black stars on either side of the shield, one represents the steward the other the king, on a white background. Naldor is known most for it's guildhalls; grand buildings where guilds of lords gathered. Guildhalls are walled in buildings, they are mostly a vast atrium, with a massive table in the center, there are often separate wings of the building for storage, sleeping quarters, and kitchens. The Guards of the Crown are Naldor's staple unit, they wield massive shields and long, one-handed swords, they also carry long spears. Guards of the Crown guard the Throne Hall, The Hall of Honor, and the current steward, they rarely go off and fight in a battle, they protect the city Avard.
Naldorins are tall, about five foot eight to six feet, usually have darker hair, and lighter eyes. The Naldorin flag is a black shield, with a white Ellro's Tower, and there are two black stars on either side of the shield, one represents the steward the other the king, on a white background. Naldor is known most for it's guildhalls; grand buildings where guilds of lords gathered. Guildhalls are walled in buildings, they are mostly a vast atrium, with a massive table in the center, there are often separate wings of the building for storage, sleeping quarters, and kitchens. The Guards of the Crown are Naldor's staple unit, they wield massive shields and long, one-handed swords, they also carry long spears. Guards of the Crown guard the Throne Hall, The Hall of Honor, and the current steward, they rarely go off and fight in a battle, they protect the city Avard.
Tuesday, December 8, 2009
The Fall of Muldorn.
After the gods chained Nulcarn to a rock in a far corner of the world, there was a time of conflict among the pantheon, there was strife among the races of Eilendor. Before another open war between the Vanir and Aesdir gods, they all gathered at Celest Val, to discuss peace. Ardin, the Father, proposed the forming of a pact; the gods could no longer live in Creation, thus none could threaten or attack other's followers. If any god broke this compact, their immortality was forfeit. All the gods agreed to the Pact, Vanir and Aesdir. A sword was forged by the stars to celebrate the Pact, called the Deaus Ral, or Gods' Bane to most. But Muldorn, god of frost, terror, and undeath, broke the Pact and entered the world. He gathered his followers, and loyal kingdoms, he made his most dangerous servant, Bel-Gorun the Tyrant. Muldorn destroyed civilization after civilization, uprooting and enslaving races and throwing Eilendor into an ice age. One god, Boleras, deity of the sun, was chosen to come down and challenge Muldorn, their fight destroyed mountains, shattered kingdoms, and smashed great gorges in the ground. Finally, at the foot of the Mountain of Dusk, Muldorn killed his opposite, the god of warmth, and life, and took his heart. Boleras, besides being the god of the sun, was the deity of the light elves, who fell into chaos and bloody wars because of his death. The sun set that day, it was a sad sunset, many thought the sun would not rise again. And it might not of, but followers of Boleras prayed to the spirit of the deceased deity and to the sun which he sustained. The sun came up at its time, slow and sad though. Because Muldorn broke the Pact and slew a fellow god, the Gods' Bane yearned for his ichor. There was a prophecy, made by an eldar monk, which states that the "Fallen God shall reside in the circle of runes, in the place which lies in ruins, and a bastard prince shall take up the silver sword, and shall come against the Rotting One Who Is Immortal, in the fell lands. And the fate of much shall rest on the prince's shoulders."
Sunday, December 6, 2009
Celest Val, the Divine Mountain.
A mountain in the midst of the Illithis mountains, Celest Val was the base of the gods as they created the world, now it serves as their meeting hall. Normally, no mortal is allowed to enter, the hall is guarded by Belidon the Uncorupt, an immortal paladin, and servant to Ardin, but exceptions are made during, emergency meetings and Neasratide annual councils, Brotherhood of Adirus, the Sisterhood of Naltirinen, the Order of Tyron, and other divine disciples are permitted. Celest Val is on of the tallest mountains in the world, it's peak is forever covered in ice and snow and shrouded in clouds, the mountain itself is mostly open rock, except at the very bottom, where there are a few trees. The meeting hall, as described by Serentus when he first went inside was, "And the hall itself was gilded in gold, the many pillars against the wall were covered in silver, diamonds, zircons, and pearls, so the whole hall, when lit by torches, glowed much like a sun. The whole hall measured 50 cubits. The floor was polished marble, of the whitest kind, which reflected the ceiling, which was an accurate map of the nighttime sky, though it was much more like the starry sky than just a painting. The great, polished oak table, which covered most of the hall, has a great throne for every of the 20 deities, and a great, silver, mithral, and moonstone throne at the northern head of the table for Ardin, Creator of All." When Hadmodeus fell, and gave up his immortality, he was not permitted to enter or step foot on Celest Val, his followers, and the Necromancer of the Sacred Skull.
Saturday, December 5, 2009
Darath.
Darath sat in the corner of the small, dingy tavern, his dirty, travel-worn boots resting on the table. The barmaid brought him his beer, he searched himself for his purse, but couldn't find it. He stopped, he took of one of his boots, and fished out a few silver coin.
"There you are, Miss." He handed her the coins, she then left. After a few beers, his appointment came over to him, having just entered the bar. His appointment, Wil, sat down opposite him.
"So this is what you've taken to doing, old man." Wil said.
"I've been looking around the world, seeing what's new, what's still here." He replied.
"A storm is brewing, Darathoden, something is not right with the Gods, a great conflict is coming. And the Brotherhood must be ready for whatever comes. And your sitting in a shabby bar, drinking beer" Wil said.
"I'm still contimplating of the coming danger, Wiloden, I've felt it to, a certain energy in the air."
"Well, the Brotherhood is having a council, but Master Adirus is at Mt. Celest Deaus." Wil replied. Darath looked sadly at his beer.
"I suppose I can take it along." They both left the tavern.
"There you are, Miss." He handed her the coins, she then left. After a few beers, his appointment came over to him, having just entered the bar. His appointment, Wil, sat down opposite him.
"So this is what you've taken to doing, old man." Wil said.
"I've been looking around the world, seeing what's new, what's still here." He replied.
"A storm is brewing, Darathoden, something is not right with the Gods, a great conflict is coming. And the Brotherhood must be ready for whatever comes. And your sitting in a shabby bar, drinking beer" Wil said.
"I'm still contimplating of the coming danger, Wiloden, I've felt it to, a certain energy in the air."
"Well, the Brotherhood is having a council, but Master Adirus is at Mt. Celest Deaus." Wil replied. Darath looked sadly at his beer.
"I suppose I can take it along." They both left the tavern.
Wednesday, December 2, 2009
The Sanctum
Aldrein, the Father God
Freyjis, the Mother Goddess
Tyron, God of Valor
Merélla, Goddess of the Forest
Vrailyn, God of Magic
Echethi, Goddess of the Moon
Nocus, God of Hearths
Valä, Goddess of Winter
Teluneus, God of Travel
Epona, Goddess of the Sea
Toren, God of the Sky
Boleras, God the Sun
Cunnbeus, God of Agriculture
Dathlus, God of Craftsmen
Naltirinen, Goddess of Wisdom
Laverna, Goddess of Industry
Nyvarie, Goddess of Celebration
Hurenus, God of the Hunt
Ældra is Khazadi for god: Ældrarir means "the meet of the gods" or "gods' meet"
Aon Eadryl means "the Celestial Court" in Pure Thirillian
Tyron wed Naltirinen
Melléra wed Hurenus
Solera wed Boleras
Nocus wed Nyvarie
Valä wed Cunnbeus
Epona wed Toren
Dathlus wed Laverna
Tyron, Hurenus, Boleras
Nocus and Teluneus
Nyvarie and Valä
Freyjis, the Mother Goddess
Tyron, God of Valor
Merélla, Goddess of the Forest
Vrailyn, God of Magic
Echethi, Goddess of the Moon
Nocus, God of Hearths
Valä, Goddess of Winter
Teluneus, God of Travel
Epona, Goddess of the Sea
Toren, God of the Sky
Boleras, God the Sun
Cunnbeus, God of Agriculture
Dathlus, God of Craftsmen
Naltirinen, Goddess of Wisdom
Laverna, Goddess of Industry
Nyvarie, Goddess of Celebration
Hurenus, God of the Hunt
Ældra is Khazadi for god: Ældrarir means "the meet of the gods" or "gods' meet"
Aon Eadryl means "the Celestial Court" in Pure Thirillian
Tyron wed Naltirinen
Melléra wed Hurenus
Solera wed Boleras
Nocus wed Nyvarie
Valä wed Cunnbeus
Epona wed Toren
Dathlus wed Laverna
Tyron, Hurenus, Boleras
Nocus and Teluneus
Nyvarie and Valä
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